I had a rough week this week, I didn’t make any additions to my project. I’m still going to still focus on my menu and level transition before testing the movetowards command. I made a game for another class with some of these codes so I will need to figure out how to make itContinue reading “Week 14”
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Week 13
This week I decided to change my direction of my workflow. Instead of completing my lvl.2 and 3, I decided to work on the menu and level transition. I got a menu to work, but I still need work on the transition. I will need to make enumerations of my levels into a switch functionContinue reading “Week 13”
Week 12
I created the layout for my level 2 and 3 and a pressure plate prefab. No scripts on anything yet. They’re not very clean, I will try to rebuild them with probuilder. I learned about loading scenes, enumeration, and switches in another class. I think this will hep me clean up some code when IContinue reading “Week 12”
Week 11
I updated my GDD: https://docs.google.com/document/d/1xZulBDnckJTi7hRpiNRRLLBEX7skwJ-6Ojm0MljVvlw/edit?usp=sharing I added my 2 levels and elaborated on the art and sound design. They won’t be my priority yet, but I have more sense of direction in what I want to do with them. Also, I moved the device drag to a secondary control. I’m having a hard time withContinue reading “Week 11”
Week 10
Last week was Spring Break, I decided to take it easy. This week, I designed levels 2 and 3 for my game. I will update my GDD with this for next week along with other changes to the GDD. I think the levels will have the most changed in my GDD. I don’t plan onContinue reading “Week 10”
Week 8
I completed and presented my vertical slice to the class. Over the last week, I added walls to my level, a moveable obstacle, an exit that can cause the screen to fade to white, and a button that can detect a mouse click. I couldn’t get the drag device to work so I used aContinue reading “Week 8”
Week 7
I have the models of the tablet and device. I will make my level a plane with cubes for walls to prevent the player from walking off. I still need to figure out how the device will detect a player mousehold input and drag it. I will link the device movement to a bigger objectContinue reading “Week 7”
Week 6
I successfully created a working player controller. The capsule player can move and turn their camera even if it’s really slow. I’ll figure out a way to increase its speed, for now it just works. I also made the podium model with Maya. I’ll turn it into a prefab and add a script that willContinue reading “Week 6”
Week5
Here’s a spreadsheet schedule of my game: https://docs.google.com/spreadsheets/d/1WFiRZpj2BBabHIzbb302Dt62aUBSpx8o_kC2OgC9V0I/edit?usp=sharing I underestimated the difficulty of making the character controller. I thought of replicating the tutorial of the Roll a Ball tutorial for my controls but realized that won’t work if I use a capsule as my character. I successfully locked the camera view in the capsule, butContinue reading “Week5”
Week 4
I wrote up my GDD. I didn’t get the 7 pages for the assignment though: https://docs.google.com/document/d/1K3nTucJWdU-whZbzpv7sIFE17a06qs_aU4t4lE-dXXg/edit?usp=sharing For next week, I’ll focus on creating the character controls and making the tablet. I haven’t modeled anything complex with Unity so if I have a hard time making anything, I’ll use Maya instead. For the devices, I’ll haveContinue reading “Week 4”